March 23, 2011

Progress Update

Not a lot has changed yet, but there's been some progress:
- Basic gravity.
- Basic tile collision.
- Very basic map generation.
- A few more animation frames.



Yay.

March 21, 2011

Kid Dracula Something

I started a new game today: I think I want to make something like SotN, but based on the NES Kid Dracula engine. It'll be named Kid Dracula Gaiden or something like that... Or probably not: it's a very stupid name and I'm still not sure if I want to use a copyrighted character.



Anyway, today I ripped a few tiles of scenery and a couple of animation frames for the main character. I also programmed a quick animation routine, so he can already move left and right.

If I keep using the Kid Dracula theme in the future, I want to improve the NES graphics at some point... Maybe redo them at 320x240 and 256 colors. But I'm afraid I will be pretty busy with real-life work during these next weeks, so this one will be just a very minor side-project to kill some free time.